![]() For example, if the broken mechanics of a defence or Attack and Defend mission bother you, you can set the additional enemies spawn chance to zero and the allied chance to 100%. You can set the spawn chance for each mission type. The best part is that it's highly configurable. While the sheer amount of metal walking around for 3025 is ridiculous, I think we can all agree that ship sailed when the periphery pirates are fielding full assault lances already.īattles can feel like engagements of company size elements. This can make the battles much larger, while still keeping your units of control to four. This mod adds a chance for additional allied and enemy lances to all non-campaign missions. This would all roll smoothly into a Clan Batchall system where the less support you bring the more you are rewarded in the end. If you want them to provide fire support, then you might want to raise the tonnage cap a little sooner. Start it at 150 tons and if all you want is some cheap harassers to reveal targets for indirect fire, then you can improve other aspects first. The parameters of the additional lance(s) could be improved over time, and they should absolutely have a tonnage cap.
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