![]() This title also uses a top-down perspective and is fairly easy to pick up and play, with the left stick used for movement, the right for aiming, and the right trigger for firing the weapon. I hope Neon Giant have plans for either DLC or a sequel because I will buy the heck out of it to keep supporting them making such great games.At the most basic level, The Ascent is a simple throwback to the 90s, when twin-stick shooters were much more prominent. The world definitely feels alive around you with street vendors selling their wares, robots repairing pipes in the sewers and people just going about their business. Playing co-op is a heck of a lot of fun and single player is just as good with challenging gun fights and so much of the world of Veles to explore. Overall, The Ascent is one of the best games I’ve played this year with amazing visuals, story and gameplay that sucks you right in from the opening scenes. It is awesome that the game is available on Xbox Game Pass for both PC and Xbox, so for anyone not sure whether to invest in the game or not, I encourage you to dive in if you have game pass. Aside from the controller difficulties (I’m a keyboard/mouse gamer at heart), The Ascent ran really well on the Xbox Series X. ![]() The controls were more true to the twin-stick shooter nature but, given I was running usually running around evading the enemy mobs, it felt almost backwards to then aim my weapon back and around to shoot them. The same amazing level of detail is there but the load times getting into the game and things like riding the elevator that only take a couple of seconds on PC, took around a minute on the Xbox. I did try playing the game on my original Xbox One console. I was also happy that, even though we completed many quests together, it didn’t advance any of the quests I had in my single player game. Any loot I found, upgrades and skill points spent, cash earned, and weapons upgraded, they all came back with me into my single player campaign. Apart from that, we had no other issues playing co-op and it was a heck of a lot of fun. There were some graphical glitches when we fast travelled where my mate’s game would load, then I would teleport in but, while I could see npcs around me, the ground was transparent, and it took a few seconds for all the environment art and objects to spawn in. Teleporting involves finding train stations, which are free, or pressing T to use the taxis once you unlock them, though taxis cost 1000 ucreds. It may mean you need to play a bit more to hit a checkpoint or teleport back to town. ![]() On the same token, when you’ve finished your play session for the day and go to log out, it will tell you the time since your last save, so that you don’t inadvertently logout and lose the last 30 minutes of gameplay. In The Ascent, you cannot manually save the game or press F5 to quick save, so there’s no save scumming possible here. When you die in The Ascent, you will reload to your last save point which is the last time you zoned in or the last checkpoint, whenever that was. I’m surprised I noticed the skull at all because I died in less than a second and they were clearly miles too high level for me. ![]() There was a time where I was just out enjoying exploring the next zone while travelling to a quest, when I came across thugs that had a skull next to their health bar. I’m thankful I was able to read the level requirement because, despite only being level 3 myself, some of the quests were rated as level 7-13. When I got to Cluster 13, the first major hub of the game, I rounded up all the side quests I could get and then looked to see which was the closest. The mission log shows the recommended level of your main and side quests which I really appreciated. ![]()
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